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"The Six Realms of Arcane Elysian aren’t just books—they’re realms that claim you, videogames you read. Close them & they follow, whispering new magic each time you return. You don’t finish them; you become part of it & its magic becomes part of you. Every choice unlocks new adventures!"


- JC Revolt

What Is a Videogame Novel?

Novel? Game? Yes!!

A Videogame Novel is a story that refuses to sit quietly on the page. It’s built with the heart of a book and the soul of a game—an adventure you don’t just read, but actively experience. As you journey through The Six Realms of Arcane Elysian, you’ll encounter interactive moments called Side Quests—optional secrets, recipes, mini-missions, animated lore, and choices that open new paths through the narrative. These stories follow you long after the book is closed, whispering, shifting, urging you to return and discover more. You aren’t just reading. You’re playing a part in it.

Choose Your Chaos

 Whether you want drama without the detours or a full-send immersion into magical mayhem, the adventure bends to your style. Beginners can simply enjoy the story, easily skipping any clearly marked Side Quests. Advanced Wanderers mix narrative with occasional participation—just enough chaos to stay entertained without needing battle armor. But Expert Wanderers are the ones who take it all on: battles, crafting, recipes, risky choices, and total responsibility for whatever consequences follow.


You decide how deep you dive—and you can always change your destiny.


(QR Code is for example only!)

A Note from the Gods of Fine Print

 Every interactive element is completely optional. You are never forced to craft potions, fight emotionally unstable forest creatures, or cook at midnight—though you’re absolutely welcome to. But the more rules you honor, the more magic rewards you. Skip too much and the only person you cheat is yourself—tragic, truly. Should you choose the Advanced or Expert path, consult the Build Your Own Character booklet first. Consider it your personal stat sheet and your portal to a richer, louder, and potentially more dangerous adventure.


This is a living story.


Participate wisely.

Side Quest

SIDE QUESTS

THE WANDERER’S LEGEND

HOW TO PLAY

 Because Why Just Read When You Can Cause Chaos?


Side Quests are the magical “extra lives” of your reading experience — optional but impossible to ignore once you spot them. Whenever you see a page tagged with a Side Quest symbol, you’re being invited to step deeper into the adventure, poke at the realm's secrets, and possibly discover tha

 Because Why Just Read When You Can Cause Chaos?


Side Quests are the magical “extra lives” of your reading experience — optional but impossible to ignore once you spot them. Whenever you see a page tagged with a Side Quest symbol, you’re being invited to step deeper into the adventure, poke at the realm's secrets, and possibly discover that your kitchen table is now a crafting station.


Completing a Side Quest can grant rewards like health, mana, stat boosts, enchanted effects, bragging rights, or a shiny sense of superiority over other Wanderers who simply turned the page and moved on.


Tragic.

HOW TO PLAY

THE WANDERER’S LEGEND

HOW TO PLAY

Your Adventure, Your Rules, Your Mess to Clean Up!


Participating is simple: follow the instructions given right there on the page — or choose chaos and skip it entirely.


No judgment.


But once you decide you are the main character? The book becomes a living game. You might scan a QR code to unlock animated lore, solve a riddle before the time

Your Adventure, Your Rules, Your Mess to Clean Up!


Participating is simple: follow the instructions given right there on the page — or choose chaos and skip it entirely.


No judgment.


But once you decide you are the main character? The book becomes a living game. You might scan a QR code to unlock animated lore, solve a riddle before the timer runs out, cook a recipe that your characters are literally eating in that same moment, or make a decision that permanently alters your stats.


Every choice changes your experience — for better, worse, or comedic disaster.

QUEST EXAMPLES

THE WANDERER’S LEGEND

THE WANDERER’S LEGEND

 The Delightfully Unhinged Buffet...


You never know which Side Quest is about to ambush you. Maybe you’re building a puzzle from stickers racing against your own sanity.


Maybe you’re lighting a specific scented candle because apparently aroma has magical consequences now.


Maybe you’re being pushed into a dramatic “CHOOSE WISELY” moment that 

 The Delightfully Unhinged Buffet...


You never know which Side Quest is about to ambush you. Maybe you’re building a puzzle from stickers racing against your own sanity.


Maybe you’re lighting a specific scented candle because apparently aroma has magical consequences now.


Maybe you’re being pushed into a dramatic “CHOOSE WISELY” moment that affects everything until the end of the chapter.


And if you ever see a section labeled QR That! — congratulations, technology has officially joined the chaos. Videos, artwork, secret lore… enjoy.

THE WANDERER’S LEGEND

THE WANDERER’S LEGEND

THE WANDERER’S LEGEND

 AKA: Your Adventure Survival Kit!


Consider the Wanderer’s Legend your handy-dandy “How Not to Accidentally Die in Magical Realms” guide.


It holds definitions for unfamiliar words, ingredient lists for recipes, hints for puzzles, a Backpack full of stickers and collectible items, and other things needed for your adventures through the Six R

 AKA: Your Adventure Survival Kit!


Consider the Wanderer’s Legend your handy-dandy “How Not to Accidentally Die in Magical Realms” guide.


It holds definitions for unfamiliar words, ingredient lists for recipes, hints for puzzles, a Backpack full of stickers and collectible items, and other things needed for your adventures through the Six Realms — the receipts of your bravery (or questionable judgment). Every Legend is unique to its book, meaning mixing them is like trying to use a dragon to mow a lawn: bold effort, terrible outcome.


Keep it nearby. It loves you. It wants you to succeed… mostly.

Your First Journey

Starter Loot for Brave Wanderers!!

 If this is your first time stepping into The Six Realms of Arcane Elysian, congratulations — you’re about to receive more magical goodies than a dragon hoarding coupons. Every first-time purchase automatically includes starter items designed to keep you alive, well-fed, and only mildly confused as you wander between realms. When checking out, make sure to mark the box indicating it’s your first order, or the magical mailroom Gremlins might assume you already own these supplies and send you nothing but judgment. Additional freebies and guidebooks — some with sneak-peek samples available on Wattpad — are also included to enhance your journey into chaos and glory for first time purchasers are your realms local markets.


There will also be a place at checkout to inform us of any items missing, damaged, or accidentally devoured by house goblins. Most replacement items are still free — because we love you and want you to thrive — but certain specialty components may require a few coins to conjure again. Our record-keeping Pixies monitor the inventory with greater precision than Santa’s elves patrolling the naughty list, so please don’t try to trick your way into extra shiny things. The Pixies will know. And they will report their findings with dramatic flair.


We also understand that life in the mortal realm can come with bills, burdens, and unexpected attacks from rogue circumstances. If you’re going through a hard time, reach out — we may be able to barter, offer discounts, or tailor assistance so you can still embark on your adventure without choosing between magic and groceries.


No Wanderer should be denied their saga due to coin alone.


And rest assured — the essential guidebooks included with your first Six Realms purchase are always free, because stepping into magical realms without proper documentation is the fastest path to interrealm bureaucracy.


And those forms are brutal.

Things you need to survive your first questionable choices!

📘 The Wanderer’s Legend — Your Survival Manual

📚 Lighthouse Library Card — Don’t Get Arrested for Trespassing in a Library

🎭 Build Your Own Character (BYOC) Booklet — Because You Deserve Lore

 This is the holy grail of not-dying-in-magical-places. Your Legend helps you navigate every unfamiliar word, recipe, enchantment, or oddity you’ll encounter across the realms. It shows you where to find instructions for Side Quests, guides you through cultural rules that could keep you from being hexed, and includes your Backpack filled with stickers, cards, and other questionable necessities.


It is separate from the book so you never lose your place — and so you can dramatically slam it closed when something terrifying happens.

🎭 Build Your Own Character (BYOC) Booklet — Because You Deserve Lore

📚 Lighthouse Library Card — Don’t Get Arrested for Trespassing in a Library

🎭 Build Your Own Character (BYOC) Booklet — Because You Deserve Lore

 Certain choices you make while reading will grant your Wanderer attributes, skills, rewards, or occasionally consequences that imply poor decision-making.


Write it all down in your BYOC — your official record of who you are within the realms.


The best part?


You might one day see your custom character appear in a future publication.


Destiny has never been this customizable.

📚 Lighthouse Library Card — Don’t Get Arrested for Trespassing in a Library

📚 Lighthouse Library Card — Don’t Get Arrested for Trespassing in a Library

📚 Lighthouse Library Card — Don’t Get Arrested for Trespassing in a Library

 You’ll receive your very own official Lighthouse Library Card from the Lighthouse of Valencia in Eabha Dhara.


Sign it (legibly, please) to prevent unauthorized wanders from accessing dangerous shelves in your name. Your clearance level will increase as you progress, unlocking hidden lore and new areas — because forbidden knowledge tastes better when earned.


Government buildings must grant access… private magical institutions? Not so much.


Wander wisely.

🎲 Dice of Choices — When Fate Needs a Little Nudge

📂 Six Realms Document Folder — Bureaucracy Has Never Been So Mystical

📚 Lighthouse Library Card — Don’t Get Arrested for Trespassing in a Library

You’ll also gain the dice that determine your destiny — literally.


These cut-out, color-your-own dice include a D3, D10, D20, and a special percentile D10.


Roll them when the book commands, then blame fate for whatever mayhem ensues.


If you already own dice with the correct number of sides, feel free to bring your own arsenal — the gods encourage personalization.

📂 Six Realms Document Folder — Bureaucracy Has Never Been So Mystical

📂 Six Realms Document Folder — Bureaucracy Has Never Been So Mystical

📂 Six Realms Document Folder — Bureaucracy Has Never Been So Mystical

This folder is packed with official Six Realms paperwork: Bills of Rights, Constitutions, wand applications, mysterious legal notices, and envelopes labeled with “DO NOT OPEN UNTIL PAGE ___.”


Opening one early may cause spoilers… or an interrealm incident.


Inside, you’ll also find a checklist to ensure no document has mysteriously vanished into the void.


If anything is missing or appears eaten by a small monster, contact us — we’ll replace it, no bounties required.

🎧 Atmosphere Enhancers — Because Vibes Are Canon

📂 Six Realms Document Folder — Bureaucracy Has Never Been So Mystical

📂 Six Realms Document Folder — Bureaucracy Has Never Been So Mystical

 Every Wanderer knows: story hits harder with the right atmosphere. That’s why your first journey comes with access to curated playlists, soundscapes, and ambient magic tied directly to the scenes you’re reading.


Hear the crackle of spellfire, the hush of ancient libraries, or the roar of a dragon who skipped breakfast.


These optional immersive cues help your mortal realm fade into the background so the Six Realms can step forward. Headphones are recommended — unless you want the whole house questioning why it suddenly sounds like a battlefield.

✨ The First Portal Blessing

What It Is

 A First Portal Blessing is your official mark as a newly arrived Wanderer of the Six Realms. It’s your magical passport — proof that you belong here and aren’t just a confused mortal who slipped through a portal by accident. This token keeps certain creatures from hassling you, unlocks future content, and tracks bits of magic earned from your choices. Every Wanderer receives their First Portal Blessing with their very first purchase in this series — a gift from the realms themselves, ensuring your adventure begins with protection, purpose, and power. 

Lore Blurb (Printed on the Card)

FIRST PORTAL BLESSING
"Bestowed upon those who cross into the Six Realms of Arcane Elysian for the first time. This mark recognizes you as a true Wanderer, shields you from mischief, and binds you to the magic ahead. Feed it with your actions. When it awakens, new doors will open."

Where to Find It

Your Blessing arrives inside a sealed envelope tucked just beneath your Wanderer’s Legend in your Starter Kit.


Look for the message:

“Do Not Lose — Your Magic Begins Here.”
Please… do not leave it in the packaging. The Blessing becomes moody when forgotten.

How It Unlocks Future Content

As you adventure — reading, exploring, cooking, questing — the Blessing quietly charges with Aethermark, a magic that grows based on your progress.


Once awakened, it unlocks:

🔹 Secret pages or scenes later in the series.
🔹 Special choices only YOU can make.
🔹 Hidden lore archives.
🔹 Recognition by certain characters who otherwise ignore newcomers.
🔹 Bonus rewards when you return to the next book.


In short: "It remembers your bravery — and rewards it."


Guard it like treasure because it is!!

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Welcome, Wanderer.

 This page is alive—evolving, shifting, growing each day. Here, you’re free to dream wildly, create boldly, and exist in a place where magic isn’t fantasy… it’s the foundation. In these realms, everyone belongs.


Magic or not. Dragons, vampires, wolves, witches, mortals—every magnificent being in between.


Judgment has no power here. This is a sanctuary for the imaginative, the curious, the brave, and the beautifully strange. Those offended by words not meant for them will simply find the gates closed.


Welcome to the revolt.


Welcome to where you’re seen.


Welcome to where the magic begins.